It’s the answer to the question that has been playing on every-one's mind since the 90’s. It’s 2D X 3D, Shotos X Mishimas. It’s Street Fighter X Tekken (SFxT) and it’s here to blow your mind. Street Fighter first hit the scene way back in 1987 but it wasn’t until 1991 with the release of the first true 2D fighter, Street Fighter 2 sprung in to action. Hot on its heels was the first king of the 3D fighters Tekken and so the debate ensued, which was better? This question would not be answered to over a decade later and now because of the rivalry we have the first in the “cross” series. Only time will tell in the 2v2 showdown and the victor will claim the crown of best fighter.
This story is the front to the first of the offline modes on offer and lies within arcade mode, the endings in the arcade mode are abysmal and struggle to reach beyond the generic black screen with scrolling text and label it a suitable ending. That being said many of those who chose to play fighting games are not gravitated towards its wondrous arcade mode but it’s abilities to enable locally with friends as well as the ability to train and guide the player towards bettering their play. The offline modes are extensive and allow up to 4players in a standard tag match or the increasingly fun scramble mode. In scramble mode all the players fight at once in a smash bros/Street Fighter type game mode where each player has ability to bound about the screen and beat the living tar out of the competition. This game mode allows for countless hours of fun and has to be one of the highlights of the game. There is also a tutorial mode for those just picking up the game and a set of challenges and missions for each character to help them learn new combos and show them other possibilities.
The system feels like a cross between the tag combos of Tekken Tag and the fighting mechanics and style of Street Fighter with a whole load of extras mixed in to try generate the hype of the marvel series. The buttons are that of the 6 button layout with 3 punches and 3 kicks and combinations of these buttons can tag, cross assault and cross rush. Each of these different combos can deal a devastating amount of damage if used correctly and have flashy explosions to add that extra punch. There is also a juggle system in the game that allows the player to cancel moves with tags and continue combos that previously would not of worked. Finally there is also 4 button based combos for the Tekken players that act like links in the street fighter series as well as the already present chains in SFxT that allow players to tag in new characters.
Capcom plan to keep their game in the spotlight for years to come and have an extensive list of post-release content on the horizon ranging from more colours for the customisation, different gems, more quick combos and alternate costumes. There is also a collection of 12 characters to be released when the game makes an appearance on the PS Vita. These characters have sparked quite some debate as they have already been found nearly completed on the disc and videos were uploaded online, they have since been released but many consumers are disgruntled by the fact that these characters were not playable on release. That being said Capcom plan to support the game in to the distant future and hopefully we will be able to see the roster continually expand and evolve as the year progresses.
Overall SFxT boasts the 2D fighting style of the Street Fighter series with the flare of the Tekken series. With a whole host of mechanics to boast and a character roster to match you will find plenty of combinations and possibilities to immerse yourself in. All in all the game has both its ups and downs and it can occasionally be pretty frustrating but you get over the issues and as you learn find new and interesting combos.
7 deadly blows to the face out of 10.
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