Day 3 saw the arrival of some art assets from a friend we worked with during our integrated project in third year. The models look cool and the textures are even better.
As a group we are seeing progress each and every day although we lost a member due to a family emergency. There is not much left in the way of design just now and we are working together to tweak and adjust all the HUD components and tweak the scene to make it look a little more lively.
We do have a screen shot to share with you all but it is not the latest version we have. The programmers are hard at work with finding out the limitations of Kinect and what we could do in the time frame. So far it looks awesome and I have been able to spin the earth as if it were a basketball. With 2 days left to complete it I think we should have a pretty rad game for everyone to play with.
Stay tuned for some more news by the end of the day.
Showing posts with label Game Jam. Show all posts
Showing posts with label Game Jam. Show all posts
Wednesday, 25 July 2012
Tuesday, 24 July 2012
Game Jam Week: Day 2
Our goals for day 2 are to develop the HUD further and start to mess around with Kinect. With Gavin working away on the HUD and the rest of the team clambering over one another to jump about in front the computer screen and throw balls at a tower.
As we draw closer to lunch progress is evident in every area, we may even have some 3D models to implement in to Unity from a friend in the art course in Caledonian University. We hope to have a few images up by midday and have some basic elements of the game up and running.
And if you don't believe us that we are working I have evidence that Fely is slogging away at the Kinect trying to discovers all it's magical powers.
Monday, 23 July 2012
Game Jam Week: Day One
Welcome to the first post in what could be many documenting the game we make over the coming week. The GameJam is running at Glasgow Caledonian University and is organised be our much beloved lecturer Brian McDonald.
The idea of the jam is to pick a input device or platform to develop for that we have never worked with before. The idea will help us expand our thought process and learn to work to certain constrictions that may come with our platform. Our team has chose to use Microsoft's Kinect and implement the gestures that are available through this medium.
The basic idea of the game is to have planet that you can manipulate and influence through various gestures. These gestures would then influence the population and resources in the world with the aim of the game being that you maintain an equilibrium across the earth.
From their we aim to develop and elaborate on our ideas but as it stands we are in the pre-planning stages and are making a basic mock up of the screen. So stay tuned for more news. There is even a little sneak peak at what we have planned down below.
The idea of the jam is to pick a input device or platform to develop for that we have never worked with before. The idea will help us expand our thought process and learn to work to certain constrictions that may come with our platform. Our team has chose to use Microsoft's Kinect and implement the gestures that are available through this medium.
The basic idea of the game is to have planet that you can manipulate and influence through various gestures. These gestures would then influence the population and resources in the world with the aim of the game being that you maintain an equilibrium across the earth.
From their we aim to develop and elaborate on our ideas but as it stands we are in the pre-planning stages and are making a basic mock up of the screen. So stay tuned for more news. There is even a little sneak peak at what we have planned down below.
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