The story of the game is that Zoe and Griff have decided to tackle the worlds most deadly descents. These descents are located around the whole world with each having a different rider to conquer the mountain. Griff splits from the group of SSX riders and the descents then turn in to a competition to show up Griff and prove Team SSX and far superior to Team Griff.
One final piece of the puzzle for the mechanics of the game is the ability to rewind time. These can be limited, unlimited or turned completely off throughout the many events on offer. This means that if you fly off the edge of the mountain it isn’t the end or if you get a mouth full of snow you have the pleasure of skipping back to watch the demise of your combo all over again if you aren’t careful. The rewind system has been done before but adds a safety net for those who might have a tendency to try and fly without the wingsuit and personally was very welcome at some points.
The game has both a story type mode that is used as an introduction to the basics of the game and a series of events on each of the descents that are accessible via purchasing them through the level select screen with money you have earned. These levels can consist of survive events, races and trick events. The objective of each of these is pretty straight forward but the levels are both fast paced and have multiple routes through them that add to the excitement of flying down a mountain at 300km/ph.
Although SSX doesn’t necessarily have a multi-player mode it does have some awesomely cool modes that make a great use of online. The first is the Autolog like system that pits you against those on your friends list in a bid to control the top spot on each run of the mountain. This mode is dubbed RiderNet and will notify if somebody has beaten your score and even recommend friends for you to add if you want to expand your network.
There is also an online global event set up where pots are put up for events which riders can either enter for free or use their hard earned in game points to wager on much larger pots. The events can least anywhere between 30 minutes to weeks at a time with loads of different criteria amongst them. You can even set up your own events for your friends and others to take part in privately. The final part of the online aspect of the game is the geotags. These markers can be placed through out runs and those who collect them are awarded with experience and credits but if you manage to place on that others cannot collect you are rewarded handsomely for your cunning placement with even more points and experience than you would for simply placing them. These rewards encourage you not only to explore the levels further but try and find the unreachable and unthinkable locations in the game allowing you to experience everything each mountain has to offer.
As with every extreme sports game, music is what defines how you feel while pulling off sick combos. I’m glad to see that although it is a remix that “It’s Tricky” is still on form and still has a great feel when your combo amps up and you enter tricky mode. There is a good mix of dance songs and some indy music and a good all round mix. The soundtrack captures the atmosphere of snowboarding and has the feel of your favourite skate/snowboarding edits.
The look of the game is astounding. You can see the snow slowly crunch under the board as you land and each mountain is a great view. The HUD look slick and blends well in to the style of the game. Each time you enter tricky mode the screen comes alive with colour as the ends of your board glisten and the combos become more extravagant and outrageous. Even when you are amidst a race it is hard not to stand and take in the scenery as most of the time you are so eager to pass it in a blur of tricks and boost.
A totally rad 9/10