Unfortunately this was a slow week in progress for the group. We have been able to record the animations with Kinect but had some problems with the implementation, although it is getting there.
As for the art assets we are slowly building up a library of useful and rather nice looking items to place around the levels and we are beginning to see a lot more character in what was a rather dull set of levels.
The levels are also coming together quite nicely with the mall level slowly evolving and the other levels in production. All that is left to do is import art assets and get some tweaking of variables then we are on to testing.
EXCELSIOR!
Showing posts with label IP3. Show all posts
Showing posts with label IP3. Show all posts
Sunday, 4 March 2012
Saturday, 25 February 2012
Project Update
It's now the end of the 6th week in our development cycle and we have finally started to see some real levels in progress.
The week started with a burst of models to be implemented. These models are flying out of Marc's computer faster than we can think of new objects to make. They all look great without texture and all the characters are rigged for Kinect motion capture.
We also got to see some base textures and applied them for our first prototype. The textures look good and gave a rough idea as to what our game could potentially look like and it looks great. We also started to tackle bugs and glitches that have been happening and implement more ideas in to our game. On top of that I also started on some basic HUD elements this week and hopefully they will be fully functional by next week.
Our plans for next week is to get more art in place, build more levels and hopefully see the extermination of those pesky bugs. All in all it has been a great week and I really hope it goes well.
The week started with a burst of models to be implemented. These models are flying out of Marc's computer faster than we can think of new objects to make. They all look great without texture and all the characters are rigged for Kinect motion capture.
We also got to see some base textures and applied them for our first prototype. The textures look good and gave a rough idea as to what our game could potentially look like and it looks great. We also started to tackle bugs and glitches that have been happening and implement more ideas in to our game. On top of that I also started on some basic HUD elements this week and hopefully they will be fully functional by next week.
Our plans for next week is to get more art in place, build more levels and hopefully see the extermination of those pesky bugs. All in all it has been a great week and I really hope it goes well.
Saturday, 18 February 2012
Project Update
It's the end of the week and it seems that our game has came leaps and bounds yet again.
This week has seen everything slowly getting pulled together, we have more models, we have more scripts and we are starting on backgrounds and textures. Many thanks go out to the whole team, our artists are really putting in the work and new assets seem to be popping up everyday, our programmers have been putting in the work and coming up with mechanics would wouldn't of even dreamed of at the beginning (including intelligent AI that follow you if you are in their line of site, enabling the enemies to chase you, sneak attacks and a lot of other cool tidbits) and of course the designers who are all working hard to produce levels.
Halfway through the week was when we started to implement our assets in to unity and they work and more so look fantastic. Every model was implemented with ease and worked fine with all the scripts, only with minor glitches here or there. Next week we hope to get some textures in, the background implemented and hopefully a fully playable level.
We all have a lot of work ahead of us and things are going to slowly fall together in the next week. Hopefully with enough time and effort this game will really be a good piece for all our portfolios.
This week has seen everything slowly getting pulled together, we have more models, we have more scripts and we are starting on backgrounds and textures. Many thanks go out to the whole team, our artists are really putting in the work and new assets seem to be popping up everyday, our programmers have been putting in the work and coming up with mechanics would wouldn't of even dreamed of at the beginning (including intelligent AI that follow you if you are in their line of site, enabling the enemies to chase you, sneak attacks and a lot of other cool tidbits) and of course the designers who are all working hard to produce levels.
Halfway through the week was when we started to implement our assets in to unity and they work and more so look fantastic. Every model was implemented with ease and worked fine with all the scripts, only with minor glitches here or there. Next week we hope to get some textures in, the background implemented and hopefully a fully playable level.
We all have a lot of work ahead of us and things are going to slowly fall together in the next week. Hopefully with enough time and effort this game will really be a good piece for all our portfolios.
Wednesday, 15 February 2012
Integrated Project 3 Update.
Today was our first meeting with Brian after submitting our project plan. With criticisms in hand we all drudged on toward the meeting room. We were able to discuss care points and possible downfalls of the document. That being said Brian seemed generally pleased with the progress we are making.
Today was also the first day we got to see our game "in action". Although there is currently no textures or backgrounds to the game we were able to see the models run around and see how good they looked in Unity, and my god they looked good.
As far as I can tell they will work perfectly and their was even discussion about using Kinect as a means of capturing motion for the animation of the models. This would mean that we would be able to quickly and efficiently record animations for the game and maybe some quirky movements too if we have time.
As the project continues I can't help but get really excited. At this point in time I even feel that no amount of paperwork could take away from the high you get from this level of creativity. There is just some kind of synergy within the group and we all are really looking forward to the finished product.
Today was also the first day we got to see our game "in action". Although there is currently no textures or backgrounds to the game we were able to see the models run around and see how good they looked in Unity, and my god they looked good.
As far as I can tell they will work perfectly and their was even discussion about using Kinect as a means of capturing motion for the animation of the models. This would mean that we would be able to quickly and efficiently record animations for the game and maybe some quirky movements too if we have time.
As the project continues I can't help but get really excited. At this point in time I even feel that no amount of paperwork could take away from the high you get from this level of creativity. There is just some kind of synergy within the group and we all are really looking forward to the finished product.
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