It has been a few weeks since the last update and the game has came along way. With the majority of levels already designed we have started to implement more art assets and textures.
The levels are great and Gavin and James are adding more and more to the levels each day and it is actually starting to feel like a real game. The only issues are the bugs that we aim to fix relatively soon.
The assets are also flying in with new set pieces and obstacles showing up almost every second day. All that is left to do is properly texture them and we are good to go.
In the coming week we hope to rid the game of bugs, add more art and start work on tweaking the story and adding music. Hopefully I'll be able to get some screenshots when it looks a bit better.
I'll probably get another round up this time next week if possible.
Showing posts with label University. Show all posts
Showing posts with label University. Show all posts
Saturday, 17 March 2012
Saturday, 25 February 2012
Project Update
It's now the end of the 6th week in our development cycle and we have finally started to see some real levels in progress.
The week started with a burst of models to be implemented. These models are flying out of Marc's computer faster than we can think of new objects to make. They all look great without texture and all the characters are rigged for Kinect motion capture.
We also got to see some base textures and applied them for our first prototype. The textures look good and gave a rough idea as to what our game could potentially look like and it looks great. We also started to tackle bugs and glitches that have been happening and implement more ideas in to our game. On top of that I also started on some basic HUD elements this week and hopefully they will be fully functional by next week.
Our plans for next week is to get more art in place, build more levels and hopefully see the extermination of those pesky bugs. All in all it has been a great week and I really hope it goes well.
The week started with a burst of models to be implemented. These models are flying out of Marc's computer faster than we can think of new objects to make. They all look great without texture and all the characters are rigged for Kinect motion capture.
We also got to see some base textures and applied them for our first prototype. The textures look good and gave a rough idea as to what our game could potentially look like and it looks great. We also started to tackle bugs and glitches that have been happening and implement more ideas in to our game. On top of that I also started on some basic HUD elements this week and hopefully they will be fully functional by next week.
Our plans for next week is to get more art in place, build more levels and hopefully see the extermination of those pesky bugs. All in all it has been a great week and I really hope it goes well.
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