Saturday 25 February 2012

Project Update

It's now the end of the 6th week in our development cycle and we have finally started to see some real levels in progress.

The week started with a burst of models to be implemented. These models are flying out of Marc's computer faster than we can think of new objects to make. They all look great without texture and all the characters are rigged for Kinect motion capture.

We also got to see some base textures and applied them for our first prototype. The textures look good and gave a rough idea as to what our game could potentially look like and it looks great. We also started to tackle bugs and glitches that have been happening and implement more ideas in to our game. On top of that I also started on some basic HUD elements this week and hopefully they will be fully functional by next week.

Our plans for next week is to get more art in place, build more levels and hopefully see the extermination of those pesky bugs. All in all it has been a great week and I really hope it goes well.

No comments:

Post a Comment