Saturday 18 February 2012

Project Update

It's the end of the week and it seems that  our game has came leaps and bounds yet again.

This week has seen everything slowly getting pulled together, we have more models, we have more scripts and we are starting on backgrounds and textures. Many thanks go out to the whole team, our artists are really putting in the work and new assets seem to be popping up everyday, our programmers have been putting in the work and coming up with mechanics would wouldn't of even dreamed of at the beginning (including intelligent AI that follow you if you are in their line of site, enabling the enemies to chase you, sneak attacks and a lot of other cool tidbits) and of course the designers who are all working hard to produce levels.

Halfway through the week was when we started to implement our assets in to unity and they work and more so look fantastic. Every model was implemented with ease and worked fine with all the scripts, only with minor glitches here or there. Next week we hope to get some textures in, the background implemented and hopefully a fully playable level.

We all have a lot of work ahead of us and things are going to slowly fall together in the next week. Hopefully with enough time and effort this game will really be a good piece for all our portfolios.

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